dll.cpp

//
// HPB bot - botman's High Ping Bastard bot
//
// (http://planethalflife.com/botman/)
//
// dll.cpp
//
include "dlls/extdll.h"
include "dlls/enginecallback.h"
include "dlls/util.h"
include "dlls/cbase.h"
include "common/entity_state.h"
include "bot.h"
include "bot_func.h"
include "waypoint.h"
include "mod/AvHServerVariables.h"
define MENU_NONE 0
define MENU_1 1
define MENU_2 2
define MENU_3 3
extern GETENTITYAPI other_GetEntityAPI;
extern GETNEWDLLFUNCTIONS other_GetNewDLLFunctions;
extern enginefuncs_t g_engfuncs;
extern int debug_engine;
extern globalvars_t *gpGlobals;
extern char *g_argv;
extern bool g_waypoint_on;
extern bool g_auto_waypoint;
extern bool g_path_waypoint;
extern int num_waypoints; // number of waypoints currently in use
extern WAYPOINT waypoints[MAX_WAYPOINTS];
extern float wp_display_time[MAX_WAYPOINTS];
extern bot_t bots[32];
extern bool b_observer_mode;
extern bool b_botdontshoot;
//char welcome_msg[] = "HPB bot - http://planethalflife.com/botman";
static FILE *fp;
DLL_FUNCTIONS other_gFunctionTable;
DLL_GLOBAL const Vector g_vecZero = Vector(0,0,0);
// AvH dll
int mod_id = AVH_DLL;
int m_spriteTexture = 0;
int default_bot_skill = 4;
int isFakeClientCommand = 0;
int fake_arg_count;
float bot_check_time = 30.0;
int min_bots = -1;
int max_bots = -1;
int num_bots = 0;
int prev_num_bots = 0;
bool g_GameRules = FALSE;
edict_t *clients[32];
edict_t *listenserver_edict = NULL;
float welcome_time = 0.0;
bool welcome_sent = FALSE;
int g_menu_waypoint;
int g_menu_state = 0;
float is_team_play = 0.0;
char team_names[MAX_TEAMS][MAX_TEAMNAME_LENGTH];
int num_teams = 0;
bool checked_teamplay = FALSE;
edict_t *pent_info_tfdetect = NULL;
edict_t *pent_info_ctfdetect = NULL;
edict_t *pent_info_frontline = NULL;
edict_t *pent_item_tfgoal = NULL;
int max_team_players[4]; // for TFC
int team_class_limits[4]; // for TFC
int team_allies[4]; // TFC bit mapped allies BLUE, RED, YELLOW, and GREEN
int max_teams = 0; // for TFC
FLAG_S flags[MAX_FLAGS]; // for TFC
int num_flags = 0; // for TFC
FILE *bot_cfg_fp = NULL;
bool need_to_open_cfg = TRUE;
float bot_cfg_pause_time = 0.0;
float respawn_time = 0.0;
bool spawn_time_reset = FALSE;
int flf_bug_fix; // for FLF 1.1 capture point bug
int flf_bug_check; // for FLF 1.1 capture point bug
char bot_whine[MAX_BOT_WHINE][81];
int whine_count;
int recent_bot_whine[5];
cvar_t sv_bot = {"bot",""};
cvar_t sv_freezebots = {"freezebots","0"};
char *show_menu_1 =
{"Waypoint Tags\n\n1. Team Specific\n2. Wait for Lift\n3. Door\n4. Sniper Spot\n5. More…"};
char *show_menu_2 =
{"Waypoint Tags\n\n1. Team 1\n2. Team 2\n3. Team 3\n4. Team 4\n5. CANCEL"};
char *show_menu_2_flf =
{"Waypoint Tags\n\n1. Attackers\n2. Defenders\n\n5. CANCEL"};
char *show_menu_3 =
{"Waypoint Tags\n\n1. Flag Location\n2. Flag Goal Location\n\n5. CANCEL"};
char *show_menu_3_flf =
{"Waypoint Tags\n\n1. Capture Point\n2. Defend Point\n3. Prone\n\n5. CANCEL"};
void BotNameInit(void);
void UpdateClientData(const struct edict_s *ent, int sendweapons, struct clientdata_s *cd);
void ProcessBotCfgFile(void);
void GameDLLInit( void )
{
char filename[256];
char buffer[256];
int i, length;
FILE *bfp;
char *ptr;
CVAR_REGISTER (&sv_bot);
CVAR_REGISTER (&sv_freezebots);
for (i=0; i<32; i++)
clients[i] = NULL;
whine_count = 0;
// initialize the bots array of structures…
memset(bots, 0, sizeof(bots));
for (i=0; i < 5; i++)
recent_bot_whine[i] = -1;
BotNameInit();
UTIL_BuildFileName(filename, "bot_whine.txt", NULL);
bfp = fopen(filename, "r");
if (bfp != NULL)
{
while ((whine_count < MAX_BOT_WHINE) &&
(fgets(buffer, 80, bfp) != NULL))
{
length = strlen(buffer);
if (buffer[length-1] == '\n') { buffer[length-1] = 0; // remove '\n' length--; } if ((ptr = strstr(buffer, "%n")) != NULL) { *(ptr+1) = 's'; // change %n to %s } if (length > 0) { strcpy(bot_whine[whine_count], buffer); whine_count++; } } fclose(bfp);
}
(*other_gFunctionTable.pfnGameInit)();
}
int DispatchSpawn( edict_t *pent )
{
int index;
if (gpGlobals->deathmatch)
{
char *pClassname = (char *)STRING(pent->v.classname);
if (debug_engine) { fp=fopen("bot.txt","a"); fprintf(fp, "DispatchSpawn: %x %s\n",pent,pClassname); if (pent->v.model != 0) fprintf(fp, " model=%s\n",STRING(pent->v.model)); fclose(fp); } if (strcmp(pClassname, "worldspawn") == 0) { // do level initialization stuff here... WaypointInit(); WaypointLoad(NULL); pent_info_tfdetect = NULL; pent_info_ctfdetect = NULL; pent_info_frontline = NULL; pent_item_tfgoal = NULL; for (index=0; index < 4; index++) { max_team_players[index] = 0; // no player limit team_class_limits[index] = 0; // no class limits team_allies[index] = 0; } max_teams = 0; num_flags = 0; PRECACHE_SOUND("weapons/xbow_hit1.wav"); // waypoint add PRECACHE_SOUND("weapons/mine_activate.wav"); // waypoint delete PRECACHE_SOUND("common/wpn_hudoff.wav"); // path add/delete start PRECACHE_SOUND("common/wpn_hudon.wav"); // path add/delete done PRECACHE_SOUND("common/wpn_moveselect.wav"); // path add/delete cancel PRECACHE_SOUND("common/wpn_denyselect.wav"); // path add/delete error m_spriteTexture = PRECACHE_MODEL( "sprites/lgtning.spr"); g_GameRules = TRUE; is_team_play = 0.0; memset(team_names, 0, sizeof(team_names)); num_teams = 0; checked_teamplay = FALSE; bot_cfg_pause_time = 0.0; respawn_time = 0.0; spawn_time_reset = FALSE; prev_num_bots = num_bots; num_bots = 0; flf_bug_fix = 0; flf_bug_check = 0; bot_check_time = gpGlobals->time + 30.0; }
}
return (*other_gFunctionTable.pfnSpawn)(pent);
}
void DispatchThink( edict_t pent ) { (other_gFunctionTable.pfnThink)(pent);
}
void DispatchUse( edict_t *pentUsed, edict_t *pentOther )
{
(*other_gFunctionTable.pfnUse)(pentUsed, pentOther);
}
void DispatchTouch( edict_t *pentTouched, edict_t *pentOther )
{
(*other_gFunctionTable.pfnTouch)(pentTouched, pentOther);
}
void DispatchBlocked( edict_t *pentBlocked, edict_t *pentOther )
{
(*other_gFunctionTable.pfnBlocked)(pentBlocked, pentOther);
}
void DispatchKeyValue( edict_t *pentKeyvalue, KeyValueData *pkvd )
{
static edict_t *temp_pent;
static int flag_index;
// fp=fopen("bot.txt","a"); fprintf(fp, "DispatchKeyValue: %x %s=%s\n",pentKeyvalue,pkvd->szKeyName,pkvd->szValue); fclose(fp);
if (mod_id == TFC_DLL)
{
if (pentKeyvalue == pent_info_tfdetect)
{
if (strcmp(pkvd->szKeyName, "ammo_medikit") == 0) // max BLUE players
max_team_players[0] = atoi(pkvd->szValue);
else if (strcmp(pkvd->szKeyName, "ammo_detpack") == 0) // max RED players
max_team_players[1] = atoi(pkvd->szValue);
else if (strcmp(pkvd->szKeyName, "maxammo_medikit") == 0) // max YELLOW players
max_team_players[2] = atoi(pkvd->szValue);
else if (strcmp(pkvd->szKeyName, "maxammo_detpack") == 0) // max GREEN players
max_team_players[3] = atoi(pkvd->szValue);
else if (strcmp(pkvd->szKeyName, "maxammo_shells") == 0) // BLUE class limits team_class_limits[0] = atoi(pkvd->szValue); else if (strcmp(pkvd->szKeyName, "maxammo_nails") == 0) // RED class limits team_class_limits[1] = atoi(pkvd->szValue); else if (strcmp(pkvd->szKeyName, "maxammo_rockets") == 0) // YELLOW class limits team_class_limits[2] = atoi(pkvd->szValue); else if (strcmp(pkvd->szKeyName, "maxammo_cells") == 0) // GREEN class limits team_class_limits[3] = atoi(pkvd->szValue); else if (strcmp(pkvd->szKeyName, "team1_allies") == 0) // BLUE allies team_allies[0] = atoi(pkvd->szValue); else if (strcmp(pkvd->szKeyName, "team2_allies") == 0) // RED allies team_allies[1] = atoi(pkvd->szValue); else if (strcmp(pkvd->szKeyName, "team3_allies") == 0) // YELLOW allies team_allies[2] = atoi(pkvd->szValue); else if (strcmp(pkvd->szKeyName, "team4_allies") == 0) // GREEN allies team_allies[3] = atoi(pkvd->szValue); } else if (pent_info_tfdetect == NULL) { if ((strcmp(pkvd->szKeyName, "classname") == 0) && (strcmp(pkvd->szValue, "info_tfdetect") == 0)) { pent_info_tfdetect = pentKeyvalue; } } if (pentKeyvalue == pent_item_tfgoal) { if (strcmp(pkvd->szKeyName, "team_no") == 0) flags[flag_index].team_no = atoi(pkvd->szValue); if ((strcmp(pkvd->szKeyName, "mdl") == 0) && ((strcmp(pkvd->szValue, "models/flag.mdl") == 0) || (strcmp(pkvd->szValue, "models/keycard.mdl") == 0) || (strcmp(pkvd->szValue, "models/ball.mdl") == 0))) { flags[flag_index].mdl_match = TRUE; num_flags++; } } else if (pent_item_tfgoal == NULL) { if ((strcmp(pkvd->szKeyName, "classname") == 0) && (strcmp(pkvd->szValue, "item_tfgoal") == 0)) { if (num_flags < MAX_FLAGS) { pent_item_tfgoal = pentKeyvalue; flags[num_flags].mdl_match = FALSE; flags[num_flags].team_no = 0; // any team unless specified flags[num_flags].edict = pentKeyvalue; flag_index = num_flags; // in case the mdl comes before team_no } } } else { pent_item_tfgoal = NULL; // reset for non-flag item_tfgoal's } if ((strcmp(pkvd->szKeyName, "classname") == 0) && ((strcmp(pkvd->szValue, "info_player_teamspawn") == 0) || (strcmp(pkvd->szValue, "i_p_t") == 0))) { temp_pent = pentKeyvalue; } else if (pentKeyvalue == temp_pent) { if (strcmp(pkvd->szKeyName, "team_no") == 0) { int value = atoi(pkvd->szValue); if (value > max_teams) max_teams = value; } }
}
else if (mod_id == GEARBOX_DLL)
{
if (pent_info_ctfdetect == NULL)
{
if ((strcmp(pkvd->szKeyName, "classname") == 0) &&
(strcmp(pkvd->szValue, "info_ctfdetect") == 0))
{
pent_info_ctfdetect = pentKeyvalue;
}
}
}
(*other_gFunctionTable.pfnKeyValue)(pentKeyvalue, pkvd);
}
void DispatchSave( edict_t *pent, SAVERESTOREDATA *pSaveData )
{
(*other_gFunctionTable.pfnSave)(pent, pSaveData);
}
int DispatchRestore( edict_t *pent, SAVERESTOREDATA *pSaveData, int globalEntity )
{
return (*other_gFunctionTable.pfnRestore)(pent, pSaveData, globalEntity);
}
void DispatchObjectCollsionBox( edict_t pent ) { (other_gFunctionTable.pfnSetAbsBox)(pent);
}
void SaveWriteFields( SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount )
{
(*other_gFunctionTable.pfnSaveWriteFields)(pSaveData, pname, pBaseData, pFields, fieldCount);
}
void SaveReadFields( SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount )
{
(*other_gFunctionTable.pfnSaveReadFields)(pSaveData, pname, pBaseData, pFields, fieldCount);
}
void SaveGlobalState( SAVERESTOREDATA pSaveData ) { (other_gFunctionTable.pfnSaveGlobalState)(pSaveData);
}
void RestoreGlobalState( SAVERESTOREDATA pSaveData ) { (other_gFunctionTable.pfnRestoreGlobalState)(pSaveData);
}
void ResetGlobalState( void )
{
(*other_gFunctionTable.pfnResetGlobalState)();
}
BOOL ClientConnect( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] )
{
if (gpGlobals->deathmatch)
{
int i;
int count = 0;
if (debug_engine) { fp=fopen("bot.txt","a"); fprintf(fp, "ClientConnect: pent=%x name=%s\n",pEntity,pszName); fclose(fp); } // check if this client is the listen server client if (strcmp(pszAddress, "loopback") == 0) { // save the edict of the listen server client... listenserver_edict = pEntity; } // check if this is NOT a bot joining the server... if (strcmp(pszAddress, "127.0.0.1") != 0) { // don't try to add bots for 60 seconds, give client time to get added bot_check_time = gpGlobals->time + 60.0; for (i=0; i < 32; i++) { if (bots[i].is_used) // count the number of bots in use count++; } // if there are currently more than the minimum number of bots running // then kick one of the bots off the server... if ((count > min_bots) && (min_bots != -1)) { for (i=0; i < 32; i++) { if (bots[i].is_used) // is this slot used? { char cmd[80]; sprintf(cmd, "kick \"%s\"\n", bots[i].name); SERVER_COMMAND(cmd); // kick the bot using (kick "name") break; } } } }
}
return (*other_gFunctionTable.pfnClientConnect)(pEntity, pszName, pszAddress, szRejectReason);
}
void ClientDisconnect( edict_t *pEntity )
{
if (gpGlobals->deathmatch)
{
int i;
if (debug_engine) { fp=fopen("bot.txt","a"); fprintf(fp, "ClientDisconnect: %x\n",pEntity); fclose(fp); } i = 0; while ((i < 32) && (clients[i] != pEntity)) i++; if (i < 32) clients[i] = NULL; for (i=0; i < 32; i++) { if (bots[i].pEdict == pEntity) { // someone kicked this bot off of the server... bots[i].is_used = FALSE; // this slot is now free to use bots[i].kick_time = gpGlobals->time; // save the kicked time break; } }
}
(*other_gFunctionTable.pfnClientDisconnect)(pEntity);
}
void ClientKill( edict_t pEntity ) { if (debug_engine) { fp=fopen("bot.txt","a"); fprintf(fp, "ClientKill: %x\n",pEntity); fclose(fp); } (other_gFunctionTable.pfnClientKill)(pEntity);
}
void ClientPutInServer( edict_t *pEntity )
{
if (debug_engine) { fp=fopen("bot.txt","a"); fprintf(fp, "ClientPutInServer: %x\n",pEntity); fclose(fp); }
int i = 0;
while ((i < 32) && (clients[i] != NULL))
i++;
if (i < 32)
clients[i] = pEntity; // store this clients edict in the clients array
(*other_gFunctionTable.pfnClientPutInServer)(pEntity);
}
void ClientCommand( edict_t *pEntity )
{
// only allow custom commands if deathmatch mode and NOT dedicated server and
// client sending command is the listen server client…
if ((gpGlobals->deathmatch) && /(!IS_DEDICATED_SERVER()) &&/
(pEntity == listenserver_edict))
{
const char *pcmd = Cmd_Argv(0);
const char *arg1 = Cmd_Argv(1);
const char *arg2 = Cmd_Argv(2);
const char *arg3 = Cmd_Argv(3);
const char *arg4 = Cmd_Argv(4);
char msg[80];
if (debug_engine) { fp=fopen("bot.txt","a"); fprintf(fp,"ClientCommand: %s",pcmd); if ((arg1 != NULL) && (*arg1 != 0)) fprintf(fp," %s", arg1); if ((arg2 != NULL) && (*arg2 != 0)) fprintf(fp," %s", arg2); if ((arg3 != NULL) && (*arg3 != 0)) fprintf(fp," %s", arg3); if ((arg4 != NULL) && (*arg4 != 0)) fprintf(fp," %s", arg4); fprintf(fp, "\n"); fclose(fp); } if (FStrEq(pcmd, "addbot")) { BotCreate( pEntity, arg1, arg2, arg3, arg4 ); bot_check_time = gpGlobals->time + 5.0; return; } else if (FStrEq(pcmd, "observer")) { if ((arg1 != NULL) && (*arg1 != 0)) { int temp = atoi(arg1); if (temp) b_observer_mode = TRUE; else b_observer_mode = FALSE; } if (b_observer_mode) ClientPrint(pEntity, HUD_PRINTNOTIFY, "observer mode ENABLED\n"); else ClientPrint(pEntity, HUD_PRINTNOTIFY, "observer mode DISABLED\n"); return; } else if (FStrEq(pcmd, "botskill")) { if ((arg1 != NULL) && (*arg1 != 0)) { int temp = atoi(arg1); if ((temp < 1) || (temp > 5)) ClientPrint(pEntity, HUD_PRINTNOTIFY, "invalid botskill value!\n"); else default_bot_skill = temp; } sprintf(msg, "botskill is %d\n", default_bot_skill); ClientPrint(pEntity, HUD_PRINTNOTIFY, msg); return; } else if (FStrEq(pcmd, "botdontshoot")) { if ((arg1 != NULL) && (*arg1 != 0)) { int temp = atoi(arg1); if (temp) b_botdontshoot = TRUE; else b_botdontshoot = FALSE; } if (b_botdontshoot) ClientPrint(pEntity, HUD_PRINTNOTIFY, "botdontshoot ENABLED\n"); else ClientPrint(pEntity, HUD_PRINTNOTIFY, "botdontshoot DISABLED\n"); return; } else if (FStrEq(pcmd, "debug_engine")) { debug_engine = 1; ClientPrint(pEntity, HUD_PRINTNOTIFY, "debug_engine enabled!\n"); return; } else if (FStrEq(pcmd, "waypoint")) { if (FStrEq(arg1, "on")) { g_waypoint_on = TRUE; ClientPrint(pEntity, HUD_PRINTNOTIFY, "waypoints are ON\n"); } else if (FStrEq(arg1, "off")) { g_waypoint_on = FALSE; ClientPrint(pEntity, HUD_PRINTNOTIFY, "waypoints are OFF\n"); } else if (FStrEq(arg1, "add")) { if (!g_waypoint_on) g_waypoint_on = TRUE; // turn waypoints on if off WaypointAdd(pEntity); } else if (FStrEq(arg1, "delete")) { if (!g_waypoint_on) g_waypoint_on = TRUE; // turn waypoints on if off WaypointDelete(pEntity); } else if (FStrEq(arg1, "save")) { WaypointSave(); ClientPrint(pEntity, HUD_PRINTNOTIFY, "waypoints saved\n"); } else if (FStrEq(arg1, "load")) { if (WaypointLoad(pEntity)) ClientPrint(pEntity, HUD_PRINTNOTIFY, "waypoints loaded\n"); } else if (FStrEq(arg1, "menu")) { int index; if (num_waypoints < 1) return; index = WaypointFindNearest(pEntity, 50.0, -1); if (index == -1) return; g_menu_waypoint = index; g_menu_state = MENU_1; UTIL_ShowMenu(pEntity, 0x1F, -1, FALSE, show_menu_1); } else if (FStrEq(arg1, "info")) { WaypointPrintInfo(pEntity); } else { if (g_waypoint_on) ClientPrint(pEntity, HUD_PRINTNOTIFY, "waypoints are ON\n"); else ClientPrint(pEntity, HUD_PRINTNOTIFY, "waypoints are OFF\n"); } return; } else if (FStrEq(pcmd, "autowaypoint")) { if (FStrEq(arg1, "on")) { g_auto_waypoint = TRUE; g_waypoint_on = TRUE; // turn this on just in case } else if (FStrEq(arg1, "off")) { g_auto_waypoint = FALSE; } if (g_auto_waypoint) sprintf(msg, "autowaypoint is ON\n"); else sprintf(msg, "autowaypoint is OFF\n"); ClientPrint(pEntity, HUD_PRINTNOTIFY, msg); return; } else if (FStrEq(pcmd, "pathwaypoint")) { if (FStrEq(arg1, "on")) { g_path_waypoint = TRUE; g_waypoint_on = TRUE; // turn this on just in case ClientPrint(pEntity, HUD_PRINTNOTIFY, "pathwaypoint is ON\n"); } else if (FStrEq(arg1, "off")) { g_path_waypoint = FALSE; ClientPrint(pEntity, HUD_PRINTNOTIFY, "pathwaypoint is OFF\n"); } else if (FStrEq(arg1, "create1")) { WaypointCreatePath(pEntity, 1); } else if (FStrEq(arg1, "create2")) { WaypointCreatePath(pEntity, 2); } else if (FStrEq(arg1, "remove1")) { WaypointRemovePath(pEntity, 1); } else if (FStrEq(arg1, "remove2")) { WaypointRemovePath(pEntity, 2); } return; } else if (FStrEq(pcmd, "menuselect") && (g_menu_state != MENU_NONE)) { if (g_menu_state == MENU_1) // main menu... { if (FStrEq(arg1, "1")) // team specific... { g_menu_state = MENU_2; // display team specific menu... if (mod_id == FRONTLINE_DLL) UTIL_ShowMenu(pEntity, 0x13, -1, FALSE, show_menu_2_flf); else UTIL_ShowMenu(pEntity, 0x1F, -1, FALSE, show_menu_2); return; } else if (FStrEq(arg1, "2")) // wait for lift... { if (waypoints[g_menu_waypoint].flags & W_FL_LIFT) waypoints[g_menu_waypoint].flags &= ~W_FL_LIFT; // off else waypoints[g_menu_waypoint].flags |= W_FL_LIFT; // on } else if (FStrEq(arg1, "3")) // door waypoint { if (waypoints[g_menu_waypoint].flags & W_FL_DOOR) waypoints[g_menu_waypoint].flags &= ~W_FL_DOOR; // off else waypoints[g_menu_waypoint].flags |= W_FL_DOOR; // on } else if (FStrEq(arg1, "4")) // sniper spot { if (waypoints[g_menu_waypoint].flags & W_FL_SNIPER) waypoints[g_menu_waypoint].flags &= ~W_FL_SNIPER; // off else { waypoints[g_menu_waypoint].flags |= W_FL_SNIPER; // on // set the aiming waypoint... WaypointAddAiming(pEntity); } } else if (FStrEq(arg1, "5")) // more... { g_menu_state = MENU_3; if (mod_id == FRONTLINE_DLL) UTIL_ShowMenu(pEntity, 0x17, -1, FALSE, show_menu_3_flf); else UTIL_ShowMenu(pEntity, 0x13, -1, FALSE, show_menu_3); return; } } else if (g_menu_state == MENU_2) // team specific menu { if (waypoints[g_menu_waypoint].flags & W_FL_TEAM_SPECIFIC) { waypoints[g_menu_waypoint].flags &= ~W_FL_TEAM; waypoints[g_menu_waypoint].flags &= ~W_FL_TEAM_SPECIFIC; // off } else { int team = atoi(arg1); team--; // make 0 to 3 // this is kind of a kludge (team bits MUST be LSB!!!) waypoints[g_menu_waypoint].flags |= team; waypoints[g_menu_waypoint].flags |= W_FL_TEAM_SPECIFIC; // on } } else if (g_menu_state == MENU_3) // second menu... { if (mod_id == FRONTLINE_DLL) { if (FStrEq(arg1, "1")) // capture point { if (waypoints[g_menu_waypoint].flags & W_FL_FLF_CAP) waypoints[g_menu_waypoint].flags &= ~W_FL_FLF_CAP; // off else waypoints[g_menu_waypoint].flags |= W_FL_FLF_CAP; // on } else if (FStrEq(arg1, "2")) // defend point { if (waypoints[g_menu_waypoint].flags & W_FL_FLF_DEFEND) waypoints[g_menu_waypoint].flags &= ~W_FL_FLF_DEFEND; // off else { waypoints[g_menu_waypoint].flags |= W_FL_FLF_DEFEND; // on // set the aiming waypoint... WaypointAddAiming(pEntity); } } else if (FStrEq(arg1, "3")) // go prone { if (waypoints[g_menu_waypoint].flags & W_FL_PRONE) waypoints[g_menu_waypoint].flags &= ~W_FL_PRONE; // off else waypoints[g_menu_waypoint].flags |= W_FL_PRONE; // on } } else { if (FStrEq(arg1, "1")) // flag location { if (waypoints[g_menu_waypoint].flags & W_FL_TFC_FLAG) waypoints[g_menu_waypoint].flags &= ~W_FL_TFC_FLAG; // off else waypoints[g_menu_waypoint].flags |= W_FL_TFC_FLAG; // on } else if (FStrEq(arg1, "2")) // flag goal { if (waypoints[g_menu_waypoint].flags & W_FL_TFC_FLAG_GOAL) waypoints[g_menu_waypoint].flags &= ~W_FL_TFC_FLAG_GOAL; // off else waypoints[g_menu_waypoint].flags |= W_FL_TFC_FLAG_GOAL; // on } } } g_menu_state = MENU_NONE; return; } else if (FStrEq(pcmd, "search")) { edict_t *pent = NULL; float radius = 50; char str[80]; ClientPrint(pEntity, HUD_PRINTCONSOLE, "searching...\n"); while ((pent = UTIL_FindEntityInSphere( pent, pEntity->v.origin, radius )) != NULL) { sprintf(str, "Found %s at %5.2f %5.2f %5.2f\n", STRING(pent->v.classname), pent->v.origin.x, pent->v.origin.y, pent->v.origin.z); ClientPrint(pEntity, HUD_PRINTCONSOLE, str); FILE *fp=fopen("bot.txt", "a"); fprintf(fp, "ClientCommmand: search %s", str); fclose(fp); } return; }
}
(*other_gFunctionTable.pfnClientCommand)(pEntity);
}
void ClientUserInfoChanged( edict_t *pEntity, char *infobuffer )
{
if (debug_engine) { fp=fopen("bot.txt", "a"); fprintf(fp, "ClientUserInfoChanged: pEntity=%x infobuffer=%s\n", pEntity, infobuffer); fclose(fp); }
(*other_gFunctionTable.pfnClientUserInfoChanged)(pEntity, infobuffer);
}
void ServerActivate( edict_t pEdictList, int edictCount, int clientMax ) { (other_gFunctionTable.pfnServerActivate)(pEdictList, edictCount, clientMax);
}
void ServerDeactivate( void )
{
(*other_gFunctionTable.pfnServerDeactivate)();
}
void PlayerPreThink( edict_t pEntity ) { (other_gFunctionTable.pfnPlayerPreThink)(pEntity);
}
void PlayerPostThink( edict_t pEntity ) { (other_gFunctionTable.pfnPlayerPostThink)(pEntity);
}
void StartFrame( void )
{
if (gpGlobals->deathmatch)
{
edict_t *pPlayer;
static float check_server_cmd = 0.0;
static int i, index, player_index, bot_index;
static float previous_time = -1.0;
static float client_update_time = 0.0;
clientdata_s cd;
char msg[256];
int count;
// if a new map has started then (MUST BE FIRST IN StartFrame)... if ((gpGlobals->time + 0.1) < previous_time) { char filename[256]; char mapname[64]; check_server_cmd = 0.0; // reset at start of map // check if mapname_bot.cfg file exists... strcpy(mapname, STRING(gpGlobals->mapname)); strcat(mapname, "_bot.cfg"); UTIL_BuildFileName(filename, "maps", mapname); if ((bot_cfg_fp = fopen(filename, "r")) != NULL) { sprintf(msg, "Executing %s\n", filename); ALERT( at_console, msg ); for (index = 0; index < 32; index++) { bots[index].is_used = FALSE; bots[index].respawn_state = 0; bots[index].kick_time = 0.0; } if (IS_DEDICATED_SERVER()) bot_cfg_pause_time = gpGlobals->time + 5.0; else bot_cfg_pause_time = gpGlobals->time + 20.0; } else { count = 0; // mark the bots as needing to be respawned... for (index = 0; index < 32; index++) { if (count >= prev_num_bots) { bots[index].is_used = FALSE; bots[index].respawn_state = 0; bots[index].kick_time = 0.0; } if (bots[index].is_used) // is this slot used? { bots[index].respawn_state = RESPAWN_NEED_TO_RESPAWN; count++; } // check for any bots that were very recently kicked... if ((bots[index].kick_time + 5.0) > previous_time) { bots[index].respawn_state = RESPAWN_NEED_TO_RESPAWN; count++; } else bots[index].kick_time = 0.0; // reset to prevent false spawns later } // set the respawn time if (IS_DEDICATED_SERVER()) respawn_time = gpGlobals->time + 5.0; else respawn_time = gpGlobals->time + 20.0; } client_update_time = gpGlobals->time + 10.0; // start updating client data again bot_check_time = gpGlobals->time + 30.0; } if (!IS_DEDICATED_SERVER()) { if ((listenserver_edict != NULL) && (welcome_sent == FALSE) && (welcome_time < 1.0)) { // are they out of observer mode yet? if (IsAlive(listenserver_edict)) welcome_time = gpGlobals->time + 5.0; // welcome in 5 seconds } if ((welcome_time > 0.0) && (welcome_time < gpGlobals->time) && (welcome_sent == FALSE)) { // let's send a welcome message to this client... //UTIL_SayText(welcome_msg, listenserver_edict); welcome_sent = TRUE; // clear this so we only do it once } } if (client_update_time <= gpGlobals->time) { client_update_time = gpGlobals->time + 1.0; for (i=0; i < 32; i++) { if (bots[i].is_used) { memset(&cd, 0, sizeof(cd)); UpdateClientData( bots[i].pEdict, 1, &cd ); // see if a weapon was dropped... if (bots[i].bot_weapons != cd.weapons) { bots[i].bot_weapons = cd.weapons; } } } } count = 0; for (bot_index = 0; bot_index < gpGlobals->maxClients; bot_index++) { if ((bots[bot_index].is_used) && // is this slot used AND (bots[bot_index].respawn_state == RESPAWN_IDLE)) // not respawning { BotThink(&bots[bot_index]); count++; if ((mod_id == FRONTLINE_DLL) && (flf_bug_check == 0)) { edict_t *pent = NULL; int fix_flag = 0; flf_bug_check = 1; while ((pent = UTIL_FindEntityByClassname( pent, "capture_point" )) != NULL) { if (pent->v.skin != 0) // not blue skin? { flf_bug_fix = 1; // need to use bug fix code } } } } } if (count > num_bots) num_bots = count; for (player_index = 1; player_index <= gpGlobals->maxClients; player_index++) { pPlayer = INDEXENT(player_index); if (pPlayer && !pPlayer->free) { if ((g_waypoint_on) && FBitSet(pPlayer->v.flags, FL_CLIENT)) { WaypointThink(pPlayer); } if ((mod_id == FRONTLINE_DLL) && (flf_bug_check == 0)) { edict_t *pent = NULL; int fix_flag = 0; flf_bug_check = 1; while ((pent = UTIL_FindEntityByClassname( pent, "capture_point" )) != NULL) { if (pent->v.skin != 0) // not blue skin? { flf_bug_fix = 1; // need to use bug fix code } } } } } // are we currently respawning bots and is it time to spawn one yet? if ((respawn_time > 1.0) && (respawn_time <= gpGlobals->time)) { int index = 0; // find bot needing to be respawned... while ((index < 32) && (bots[index].respawn_state != RESPAWN_NEED_TO_RESPAWN)) index++; if (index < 32) { bots[index].respawn_state = RESPAWN_IS_RESPAWNING; bots[index].is_used = FALSE; // free up this slot // respawn 1 bot then wait a while (otherwise engine crashes) if ((mod_id == VALVE_DLL) || ((mod_id == GEARBOX_DLL) && (pent_info_ctfdetect == NULL))) { char c_skill[2]; sprintf(c_skill, "%d", bots[index].bot_skill); BotCreate(NULL, bots[index].skin, bots[index].name, c_skill, NULL); } else { char c_skill[2]; char c_team[2]; char c_class[3]; sprintf(c_skill, "%d", bots[index].bot_skill); sprintf(c_team, "%d", bots[index].bot_team); sprintf(c_class, "%d", bots[index].bot_class); if ((mod_id == TFC_DLL) || (mod_id == GEARBOX_DLL)) BotCreate(NULL, NULL, NULL, bots[index].name, c_skill); else BotCreate(NULL, c_team, c_class, bots[index].name, c_skill); } respawn_time = gpGlobals->time + 2.0; // set next respawn time bot_check_time = gpGlobals->time + 5.0; } else { respawn_time = 0.0; } } if (g_GameRules) { if (need_to_open_cfg) // have we open bot.cfg file yet? { char filename[256]; char mapname[64]; need_to_open_cfg = FALSE; // only do this once!!! // check if mapname_bot.cfg file exists... strcpy(mapname, STRING(gpGlobals->mapname)); strcat(mapname, "_bot.cfg"); UTIL_BuildFileName(filename, "maps", mapname); if ((bot_cfg_fp = fopen(filename, "r")) != NULL) { sprintf(msg, "Executing %s\n", filename); ALERT( at_console, msg ); } else { UTIL_BuildFileName(filename, "bot.cfg", NULL); sprintf(msg, "Executing %s\n", filename); ALERT( at_console, msg ); bot_cfg_fp = fopen(filename, "r"); if (bot_cfg_fp == NULL) ALERT( at_console, "bot.cfg file not found\n" ); } if (IS_DEDICATED_SERVER()) bot_cfg_pause_time = gpGlobals->time + 5.0; else bot_cfg_pause_time = gpGlobals->time + 20.0; } if (!IS_DEDICATED_SERVER() && !spawn_time_reset) { if (listenserver_edict != NULL) { if (IsAlive(listenserver_edict)) { spawn_time_reset = TRUE; if (respawn_time >= 1.0) respawn_time = min(respawn_time, gpGlobals->time + (float)1.0); if (bot_cfg_pause_time >= 1.0) bot_cfg_pause_time = min(bot_cfg_pause_time, gpGlobals->time + (float)1.0); } } } if ((bot_cfg_fp) && (bot_cfg_pause_time >= 1.0) && (bot_cfg_pause_time <= gpGlobals->time)) { // process bot.cfg file options... ProcessBotCfgFile(); } } // if time to check for server commands then do so... if ((check_server_cmd <= gpGlobals->time) && IS_DEDICATED_SERVER()) { check_server_cmd = gpGlobals->time + 1.0; char *cvar_bot = (char *)CVAR_GET_STRING( "bot" ); if ( cvar_bot && cvar_bot[0] ) { char cmd_line[80]; char *cmd, *arg1, *arg2, *arg3, *arg4; strcpy(cmd_line, cvar_bot); index = 0; cmd = cmd_line; arg1 = arg2 = arg3 = arg4 = NULL; // skip to blank or end of string... while ((cmd_line[index] != ' ') && (cmd_line[index] != 0)) index++; if (cmd_line[index] == ' ') { cmd_line[index++] = 0; arg1 = &cmd_line[index]; // skip to blank or end of string... while ((cmd_line[index] != ' ') && (cmd_line[index] != 0)) index++; if (cmd_line[index] == ' ') { cmd_line[index++] = 0; arg2 = &cmd_line[index]; // skip to blank or end of string... while ((cmd_line[index] != ' ') && (cmd_line[index] != 0)) index++; if (cmd_line[index] == ' ') { cmd_line[index++] = 0; arg3 = &cmd_line[index]; // skip to blank or end of string... while ((cmd_line[index] != ' ') && (cmd_line[index] != 0)) index++; if (cmd_line[index] == ' ') { cmd_line[index++] = 0; arg4 = &cmd_line[index]; } } } } if (strcmp(cmd, "addbot") == 0) { BotCreate( NULL, arg1, arg2, arg3, arg4 ); bot_check_time = gpGlobals->time + 5.0; } else if (strcmp(cmd, "min_bots") == 0) { min_bots = atoi( arg1 ); if ((min_bots < 0) || (min_bots > 31)) min_bots = 1; sprintf(msg, "min_bots set to %d\n", min_bots); printf(msg); } else if (strcmp(cmd, "max_bots") == 0) { max_bots = atoi( arg1 ); if ((max_bots < 0) || (max_bots > 31)) max_bots = 1; sprintf(msg, "max_bots set to %d\n", max_bots); printf(msg); } CVAR_SET_STRING("bot", ""); } } // check if time to see if a bot needs to be created... if (bot_check_time < gpGlobals->time) { int count = 0; bot_check_time = gpGlobals->time + 5.0; for (i = 0; i < 32; i++) { if (clients[i] != NULL) count++; } // if there are currently less than the maximum number of "players" // then add another bot using the default skill level... if ((count < max_bots) && (max_bots != -1)) { BotCreate( NULL, NULL, NULL, NULL, NULL ); } } previous_time = gpGlobals->time;
}
(*other_gFunctionTable.pfnStartFrame)();
}
void ParmsNewLevel( void )
{
(*other_gFunctionTable.pfnParmsNewLevel)();
}
void ParmsChangeLevel( void )
{
(*other_gFunctionTable.pfnParmsChangeLevel)();
}
const char GetGameDescription( void ) { return (other_gFunctionTable.pfnGetGameDescription)();
}
void PlayerCustomization( edict_t *pEntity, customization_t *pCust )
{
if (debug_engine) { fp=fopen("bot.txt", "a"); fprintf(fp, "PlayerCustomization: %x\n",pEntity); fclose(fp); }
(*other_gFunctionTable.pfnPlayerCustomization)(pEntity, pCust);
}
void SpectatorConnect( edict_t pEntity ) { (other_gFunctionTable.pfnSpectatorConnect)(pEntity);
}
void SpectatorDisconnect( edict_t pEntity ) { (other_gFunctionTable.pfnSpectatorDisconnect)(pEntity);
}
void SpectatorThink( edict_t pEntity ) { (other_gFunctionTable.pfnSpectatorThink)(pEntity);
}
void Sys_Error( const char error_string ) { (other_gFunctionTable.pfnSys_Error)(error_string);
}
void PM_Move ( struct playermove_s ppmove, int server ) { (other_gFunctionTable.pfnPM_Move)(ppmove, server);
}
void PM_Init ( struct playermove_s ppmove ) { (other_gFunctionTable.pfnPM_Init)(ppmove);
}
char PM_FindTextureType( char name ) { return (other_gFunctionTable.pfnPM_FindTextureType)(name);
}
void SetupVisibility( edict_t *pViewEntity, edict_t *pClient, unsigned char **pvs, unsigned char *pas ) { (other_gFunctionTable.pfnSetupVisibility)(pViewEntity, pClient, pvs, pas);
}
void UpdateClientData ( const struct edict_s *ent, int sendweapons, struct clientdata_s *cd )
{
(*other_gFunctionTable.pfnUpdateClientData)(ent, sendweapons, cd);
}
int AddToFullPack( struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet )
{
return (*other_gFunctionTable.pfnAddToFullPack)(state, e, ent, host, hostflags, player, pSet);
}
void CreateBaseline( int player, int eindex, struct entity_state_s *baseline, struct edict_s *entity, int playermodelindex, vec3_t player_mins, vec3_t player_maxs )
{
(*other_gFunctionTable.pfnCreateBaseline)(player, eindex, baseline, entity, playermodelindex, player_mins, player_maxs);
}
void RegisterEncoders( void )
{
(*other_gFunctionTable.pfnRegisterEncoders)();
}
int GetWeaponData( struct edict_s *player, struct weapon_data_s *info )
{
return (*other_gFunctionTable.pfnGetWeaponData)(player, info);
}
void CmdStart( const edict_t *player, const struct usercmd_s *cmd, unsigned int random_seed )
{
(*other_gFunctionTable.pfnCmdStart)(player, cmd, random_seed);
}
void CmdEnd ( const edict_t player ) { (other_gFunctionTable.pfnCmdEnd)(player);
}
int ConnectionlessPacket( const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size )
{
return (*other_gFunctionTable.pfnConnectionlessPacket)(net_from, args, response_buffer, response_buffer_size);
}
int GetHullBounds( int hullnumber, float *mins, float *maxs )
{
return (*other_gFunctionTable.pfnGetHullBounds)(hullnumber, mins, maxs);
}
void CreateInstancedBaselines( void )
{
(*other_gFunctionTable.pfnCreateInstancedBaselines)();
}
int InconsistentFile( const edict_t *player, const char *filename, char *disconnect_message )
{
if (debug_engine) { fp=fopen("bot.txt", "a"); fprintf(fp, "InconsistentFile: %x filename=%s\n",player,filename); fclose(fp); }
return (*other_gFunctionTable.pfnInconsistentFile)(player, filename, disconnect_message);
}
int AllowLagCompensation( void )
{
return (*other_gFunctionTable.pfnAllowLagCompensation)();
}
DLL_FUNCTIONS gFunctionTable =
{
GameDLLInit, //pfnGameInit
DispatchSpawn, //pfnSpawn
DispatchThink, //pfnThink
DispatchUse, //pfnUse
DispatchTouch, //pfnTouch
DispatchBlocked, //pfnBlocked
DispatchKeyValue, //pfnKeyValue
DispatchSave, //pfnSave
DispatchRestore, //pfnRestore
DispatchObjectCollsionBox, //pfnAbsBox
SaveWriteFields, //pfnSaveWriteFields
SaveReadFields, //pfnSaveReadFields
SaveGlobalState, //pfnSaveGlobalState
RestoreGlobalState, //pfnRestoreGlobalState
ResetGlobalState, //pfnResetGlobalState
ClientConnect, //pfnClientConnect
ClientDisconnect, //pfnClientDisconnect
ClientKill, //pfnClientKill
ClientPutInServer, //pfnClientPutInServer
ClientCommand, //pfnClientCommand
ClientUserInfoChanged, //pfnClientUserInfoChanged
ServerActivate, //pfnServerActivate
ServerDeactivate, //pfnServerDeactivate
PlayerPreThink, //pfnPlayerPreThink
PlayerPostThink, //pfnPlayerPostThink
StartFrame, //pfnStartFrame
ParmsNewLevel, //pfnParmsNewLevel
ParmsChangeLevel, //pfnParmsChangeLevel
GetGameDescription, //pfnGetGameDescription Returns string describing current .dll game.
PlayerCustomization, //pfnPlayerCustomization Notifies .dll of new customization for player.
SpectatorConnect, //pfnSpectatorConnect Called when spectator joins server
SpectatorDisconnect, //pfnSpectatorDisconnect Called when spectator leaves the server
SpectatorThink, //pfnSpectatorThink Called when spectator sends a command packet (usercmd_t)
Sys_Error, //pfnSys_Error Called when engine has encountered an error
PM_Move, //pfnPM_Move
PM_Init, //pfnPM_Init Server version of player movement initialization
PM_FindTextureType, //pfnPM_FindTextureType
SetupVisibility, //pfnSetupVisibility Set up PVS and PAS for networking for this client
UpdateClientData, //pfnUpdateClientData Set up data sent only to specific client
AddToFullPack, //pfnAddToFullPack
CreateBaseline, //pfnCreateBaseline Tweak entity baseline for network encoding, allows setup of player baselines, too.
RegisterEncoders, //pfnRegisterEncoders Callbacks for network encoding
GetWeaponData, //pfnGetWeaponData
CmdStart, //pfnCmdStart
CmdEnd, //pfnCmdEnd
ConnectionlessPacket, //pfnConnectionlessPacket
GetHullBounds, //pfnGetHullBounds
CreateInstancedBaselines, //pfnCreateInstancedBaselines
InconsistentFile, //pfnInconsistentFile
AllowLagCompensation, //pfnAllowLagCompensation
};
ifdef BORLANDC
int EXPORT GetEntityAPI( DLL_FUNCTIONS *pFunctionTable, int interfaceVersion )
else
extern "C" EXPORT int GetEntityAPI( DLL_FUNCTIONS *pFunctionTable, int interfaceVersion )
endif
{
// check if engine's pointer is valid and version is correct…
if ( !pFunctionTable || interfaceVersion != INTERFACE_VERSION )
return FALSE;
// pass engine callback function table to engine…
memcpy( pFunctionTable, &gFunctionTable, sizeof( DLL_FUNCTIONS ) );
// pass other DLLs engine callbacks to function table…
if (!(*other_GetEntityAPI)(&other_gFunctionTable, INTERFACE_VERSION))
{
return FALSE; // error initializing function table!!!
}
return TRUE;
}
ifdef BORLANDC
int EXPORT GetNewDLLFunctions( NEW_DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion )
else
extern "C" EXPORT int GetNewDLLFunctions( NEW_DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion )
endif
{
if (other_GetNewDLLFunctions == NULL)
return FALSE;
// pass other DLLs engine callbacks to function table…
if (!(*other_GetNewDLLFunctions)(pFunctionTable, interfaceVersion))
{
return FALSE; // error initializing function table!!!
}
return TRUE;
}
void FakeClientCommand(edict_t *pBot, char *arg1, char *arg2, char *arg3)
{
int length;
memset(g_argv, 0, sizeof(g_argv));
isFakeClientCommand = 1;
if ((arg1 == NULL) || (*arg1 == 0))
return;
if ((arg2 == NULL) || (arg2 == 0)) { length = sprintf(&g_argv[0], "%s", arg1); fake_arg_count = 1; } else if ((arg3 == NULL) || (arg3 == 0))
{
length = sprintf(&g_argv[0], "%s %s", arg1, arg2);
fake_arg_count = 2;
}
else
{
length = sprintf(&g_argv[0], "%s %s %s", arg1, arg2, arg3);
fake_arg_count = 3;
}
g_argv[length] = 0; // null terminate just in case
strcpy(&g_argv[64], arg1);
if (arg2)
strcpy(&g_argv[128], arg2);
if (arg3)
strcpy(&g_argv[192], arg3);
// allow the MOD DLL to execute the ClientCommand…
ClientCommand(pBot);
isFakeClientCommand = 0;
}
const char Cmd_Args( void ) { if (isFakeClientCommand) { return &g_argv[0]; } else { return (g_engfuncs.pfnCmd_Args)();
}
}
const char Cmd_Argv( int argc ) { if (isFakeClientCommand) { if (argc == 0) { return &g_argv[64]; } else if (argc == 1) { return &g_argv[128]; } else if (argc == 2) { return &g_argv[192]; } else { return NULL; } } else { return (g_engfuncs.pfnCmd_Argv)(argc);
}
}
int Cmd_Argc( void )
{
if (isFakeClientCommand)
{
return fake_arg_count;
}
else
{
return (*g_engfuncs.pfnCmd_Argc)();
}
}
void ProcessBotCfgFile(void)
{
int ch;
char cmd_line[256];
int cmd_index;
static char server_cmd[80];
char *cmd, *arg1, *arg2, *arg3, *arg4;
char msg[80];
if (bot_cfg_pause_time > gpGlobals->time)
return;
if (bot_cfg_fp == NULL)
return;
cmd_index = 0;
cmd_line[cmd_index] = 0;
ch = fgetc(bot_cfg_fp);
// skip any leading blanks
while (ch == ' ')
ch = fgetc(bot_cfg_fp);
while ((ch != EOF) && (ch != '\r') && (ch != '\n'))
{
if (ch == '\t') // convert tabs to spaces
ch = ' ';
cmd_line[cmd_index] = ch; ch = fgetc(bot_cfg_fp); // skip multiple spaces in input file while ((cmd_line[cmd_index] == ' ') && (ch == ' ')) ch = fgetc(bot_cfg_fp); cmd_index++;
}
if (ch == '\r') // is it a carriage return?
{
ch = fgetc(bot_cfg_fp); // skip the linefeed
}
// if reached end of file, then close it
if (ch == EOF)
{
fclose(bot_cfg_fp);
bot_cfg_fp = NULL; bot_cfg_pause_time = 0.0;
}
cmd_line[cmd_index] = 0; // terminate the command line
// copy the command line to a server command buffer…
strcpy(server_cmd, cmd_line);
strcat(server_cmd, "\n");
cmd_index = 0;
cmd = cmd_line;
arg1 = arg2 = arg3 = arg4 = NULL;
// skip to blank or end of string…
while ((cmd_line[cmd_index] != ' ') && (cmd_line[cmd_index] != 0))
cmd_index++;
if (cmd_line[cmd_index] == ' ')
{
cmd_line[cmd_index++] = 0;
arg1 = &cmd_line[cmd_index];
// skip to blank or end of string... while ((cmd_line[cmd_index] != ' ') && (cmd_line[cmd_index] != 0)) cmd_index++; if (cmd_line[cmd_index] == ' ') { cmd_line[cmd_index++] = 0; arg2 = &cmd_line[cmd_index]; // skip to blank or end of string... while ((cmd_line[cmd_index] != ' ') && (cmd_line[cmd_index] != 0)) cmd_index++; if (cmd_line[cmd_index] == ' ') { cmd_line[cmd_index++] = 0; arg3 = &cmd_line[cmd_index]; // skip to blank or end of string... while ((cmd_line[cmd_index] != ' ') && (cmd_line[cmd_index] != 0)) cmd_index++; if (cmd_line[cmd_index] == ' ') { cmd_line[cmd_index++] = 0; arg4 = &cmd_line[cmd_index]; } } }
}
if ((cmd_line[0] == '#') || (cmd_line[0] == 0))
return; // return if comment or blank line
if (strcmp(cmd, "addbot") == 0)
{
BotCreate( NULL, arg1, arg2, arg3, arg4 );
// have to delay here or engine gives "Tried to write to // uninitialized sizebuf_t" error and crashes... bot_cfg_pause_time = gpGlobals->time + 2.0; bot_check_time = gpGlobals->time + 5.0; return;
}
if (strcmp(cmd, "botskill") == 0)
{
int temp = atoi(arg1);
if ((temp >= 1) && (temp <= 5)) default_bot_skill = atoi( arg1 ); // set default bot skill level return;
}
if (strcmp(cmd, "observer") == 0)
{
int temp = atoi(arg1);
if (temp) b_observer_mode = TRUE; else b_observer_mode = FALSE; return;
}
if (strcmp(cmd, "botdontshoot") == 0)
{
int temp = atoi(arg1);
if (temp) b_botdontshoot = TRUE; else b_botdontshoot = FALSE; return;
}
if (strcmp(cmd, "min_bots") == 0)
{
min_bots = atoi( arg1 );
if ((min_bots < 0) || (min_bots > 31)) min_bots = 1; if (IS_DEDICATED_SERVER()) { sprintf(msg, "min_bots set to %d\n", min_bots); printf(msg); } return;
}
if (strcmp(cmd, "max_bots") == 0)
{
max_bots = atoi( arg1 );
if ((max_bots < 0) || (max_bots > 31)) max_bots = 1; if (IS_DEDICATED_SERVER()) { sprintf(msg, "max_bots set to %d\n", max_bots); printf(msg); } return;
}
if (strcmp(cmd, "pause") == 0)
{
bot_cfg_pause_time = gpGlobals->time + atoi( arg1 );
return;
}
sprintf(msg, "executing server command: %s\n", server_cmd);
ALERT( at_console, msg );
if (IS_DEDICATED_SERVER())
printf(msg);
SERVER_COMMAND(server_cmd);
}