ifndef ANIMATION_UTIL_H
define ANIMATION_UTIL_H
include "../engine/studio.h"
/**
*
*/
typedef float NS_Matrix3x4[3][4];
/**
*
/ struct NS_AnimationData { NS_Matrix3x4 mMatrix; float mTime; float mFrame; float mFrameRate; studiohdr_t mModelHeader;
int mSequence;
int mGaitSequence;
vec3_t mMins;
vec3_t mMaxs;
};
/**
Returns false if the animation data could not be retrieved for the specified entity.
*/
bool NS_GetEntityAnimationData(int inEntityIndex, NS_AnimationData& outAnimationData);
/**
outBoneMatrix array should have as many elements as there are bones in the model (MAXSTUDIOBONES)
*/
void NS_GetBoneMatrices(const NS_AnimationData& inAnimationData, float time, NS_Matrix3x4 outBoneMatrix[]);
endif