AvHBasePlayerWeaponConstants.h

 ifndef AVHBASEPLAYERWEAPONCONSTANTS_H
define AVHBASEPLAYERWEAPONCONSTANTS_H
typedef enum
{
AVH_WEAPON_NONE = 0,
// Alien weapons AVH_WEAPON_CLAWS, AVH_WEAPON_SPIT, AVH_WEAPON_SPORES, AVH_WEAPON_SPIKE, AVH_WEAPON_BITE, // Level 1 bite AVH_WEAPON_BITE2, // Level 3 bite AVH_WEAPON_SWIPE, AVH_WEAPON_WEBSPINNER, AVH_WEAPON_METABOLIZE, AVH_WEAPON_PARASITE, AVH_WEAPON_BLINK, AVH_WEAPON_DIVINEWIND, // Adding a new weapon? Don't forget to add it's weight in AvHGamerules::GetWeightForItemAndAmmo(AvHWeaponID inWeapon, int inNumRounds) AVH_WEAPON_KNIFE, AVH_WEAPON_PISTOL, AVH_WEAPON_MG, AVH_WEAPON_SONIC, AVH_WEAPON_HMG, AVH_WEAPON_WELDER, AVH_WEAPON_MINE, AVH_WEAPON_GRENADE_GUN, // Abilities AVH_ABILITY_LEAP, AVH_ABILITY_CHARGE, AVH_WEAPON_UMBRA, AVH_WEAPON_PRIMALSCREAM, AVH_WEAPON_BILEBOMB, AVH_WEAPON_ACIDROCKET, AVH_WEAPON_HEALINGSPRAY, AVH_WEAPON_GRENADE, AVH_WEAPON_STOMP, AVH_WEAPON_DEVOUR, // Can't go over 32 (client.cpp, GetWeaponData()) AVH_WEAPON_MAX
}
AvHWeaponID;
define kWeaponMinSize Vector(-16, -16, 0)
define kWeaponMaxSize Vector(16, 16, 28)
define kGenericWallpuff "sprites/wallpuff.spr"
define kNullModel "models/null.mdl"
define kGenericAnimExt "mp5"
const float kDeployIdleInterval = 10.0;
endif