Source SDK 2013 Multiplayer

folders 
/common
/fgdlib
/game/client
/game/server
ยป /game/shared

/game/shared

/game/shared
- achievementmgr.cpp
- achievementmgr.h
- achievements_and_stats_interface.h
- achievements_hlx.cpp
- achievement_saverestore.cpp
- achievement_saverestore.h
- activitylist.cpp
- activitylist.h
- ai_activity.h
- ai_debug_shared.h
- ammodef.cpp
- ammodef.h
- animation.cpp
- animation.h
- apparent_velocity_helper.h
- baseachievement.cpp
- baseachievement.h
- basecombatcharacter_shared.cpp
- basecombatweapon_shared.cpp
- basecombatweapon_shared.h
- baseentity_shared.cpp
- baseentity_shared.h
- basegrenade_shared.cpp
- basegrenade_shared.h
- baseparticleentity.cpp
- baseparticleentity.h
- baseplayer_shared.cpp
- baseplayer_shared.h
- baseprojectile.cpp
- baseprojectile.h
- baseviewmodel_shared.cpp
- baseviewmodel_shared.h
- base_playeranimstate.cpp
- base_playeranimstate.h
- beam_flags.h
- beam_shared.cpp
- beam_shared.h
- cam_thirdperson.cpp
- cam_thirdperson.h
- choreoactor.cpp
- choreoactor.h
- choreochannel.cpp
- choreochannel.h
- choreoevent.cpp
- choreoevent.h
- choreoscene.cpp
- choreoscene.h
- collisionproperty.cpp
- collisionproperty.h
- cs_achievements_and_stats_interface.cpp
- cs_achievements_and_stats_interface.h
- death_pose.cpp
- death_pose.h
- debugoverlay_null.cpp
- debugoverlay_shared.cpp
- debugoverlay_shared.h
- decals.cpp
- decals.h
- effect_color_tables.h
- effect_dispatch_data.cpp
- effect_dispatch_data.h
- ehandle.cpp
- ehandle.h
- entitydatainstantiator.h
- entitylist_base.cpp
- entitylist_base.h
- EntityParticleTrail_Shared.cpp
- entityparticletrail_shared.h
- env_detail_controller.cpp
- env_detail_controller.h
- env_meteor_shared.cpp
- env_meteor_shared.h
- env_wind_shared.cpp
- env_wind_shared.h
- eventlist.cpp
- eventlist.h
- expressionsample.h
- forcefeedback.h
- func_dust_shared.h
- func_ladder.cpp
- func_ladder.h
- gameeventdefs.h
- GameEventListener.h
- gamemovement.cpp
- gamemovement.h
- gamerules.cpp
- gamerules.h
- gamerules_register.cpp
- gamerules_register.h
- GameStats.cpp
- gamestats.h
- gamestringpool.cpp
- gamestringpool.h
- gamevars_shared.cpp
- gamevars_shared.h
- groundlink.h
- hintmessage.cpp
- hintmessage.h
- hintsystem.cpp
- hintsystem.h
- ichoreoeventcallback.h
- IEffects.h
- igamemovement.h
- igamesystem.cpp
- igamesystem.h
- imovehelper.h
- interval.cpp
- interval.h
- in_buttons.h
- iplayeranimstate.h
- ipredictionsystem.h
- iscenetokenprocessor.h
- itempents.h
- IVehicle.h
- mapdata_shared.h
- mapentities_shared.cpp
- mapentities_shared.h
- ModelSoundsCache.cpp
- ModelSoundsCache.h
- movetype_push.h
- movevars_shared.cpp
- movevars_shared.h
- mp_shareddefs.cpp
- mp_shareddefs.h
- multiplay_gamerules.cpp
- multiplay_gamerules.h
- npcevent.h
- obstacle_pushaway.cpp
- obstacle_pushaway.h
- particlesystemquery.cpp
- particle_parse.cpp
- particle_parse.h
- particle_property.cpp
- particle_property.h
- particle_property_inlines.h
- physics_main_shared.cpp
- physics_saverestore.cpp
- physics_saverestore.h
- physics_shared.cpp
- physics_shared.h
- playerclass_info_parse.cpp
- playerclass_info_parse.h
- playernet_vars.h
- point_bonusmaps_accessor.cpp
- point_bonusmaps_accessor.h
- point_posecontroller.cpp
- point_posecontroller.h
- positionwatcher.h
- precache_register.cpp
- precache_register.h
- precipitation_shared.h
- predictableid.cpp
- predictableid.h
- predictable_entity.h
- predicted_viewmodel.cpp
- predicted_viewmodel.h
- predictioncopy.cpp
- predictioncopy.h
- props_shared.cpp
- props_shared.h
- querycache.cpp
- querycache.h
- ragdoll_shared.cpp
- ragdoll_shared.h
- rope_helpers.cpp
- rope_helpers.h
- rumble_shared.h
- saverestore.cpp
- saverestore.h
- saverestore_bitstring.h
- saverestore_stringtable.h
- saverestore_utlclass.h
- saverestore_utlmap.h
- saverestore_utlrbtree.h
- saverestore_utlsymbol.h
- saverestore_utlvector.h
- SceneCache.cpp
- SceneCache.h
- sceneentity_shared.cpp
- sceneentity_shared.h
- sceneimage.cpp
- sceneimage.h
- scriptevent.h
- script_intro_shared.cpp
- sequence_Transitioner.cpp
- sequence_Transitioner.h
- shareddefs.h
- SharedFunctorUtils.cpp
- SharedFunctorUtils.h
- sharedInterface.h
- shared_classnames.h
- sheetsimulator.cpp
- sheetsimulator.h
- shot_manipulator.h
- simtimer.cpp
- simtimer.h
- singleplay_gamerules.cpp
- singleplay_gamerules.h
- smoke_fog_overlay_shared.h
- solidsetdefaults.h
- SoundEmitterSystem.cpp
- soundenvelope.cpp
- soundenvelope.h
- Sprite.cpp
- Sprite.h
- SpriteTrail.cpp
- SpriteTrail.h
- studio_shared.cpp
- sun_shared.h
- takedamageinfo.cpp
- takedamageinfo.h
- teamplayroundbased_gamerules.cpp
- teamplayroundbased_gamerules.h
- teamplay_gamerules.cpp
- teamplay_gamerules.h
- teamplay_round_timer.cpp
- teamplay_round_timer.h
- tempentity.h
- test_ehandle.cpp
- touchlink.h
- triggers_shared.h
- usercmd.cpp
- usercmd.h
- usermessages.cpp
- usermessages.h
- util_shared.cpp
- util_shared.h
- vehicle_choreo_generic_shared.h
- vehicle_viewblend_shared.cpp
- vehicle_viewblend_shared.h
- vgui_defaultinputsignal.h
- viewport_panel_names.h
- voice_banmgr.cpp
- voice_banmgr.h
- voice_common.h
- voice_gamemgr.cpp
- voice_gamemgr.h
- voice_status.cpp
- voice_status.h
- vphysicsupdateai.h
- vphysics_sound.h
- weapon_ifmbase.cpp
- weapon_ifmbase.h
- weapon_ifmbasecamera.cpp
- weapon_ifmbasecamera.h
- weapon_ifmsteadycam.cpp
- weapon_ifmsteadycam.h
- weapon_parse.cpp
- weapon_parse.h
- weapon_parse_default.cpp
- weapon_proficiency.cpp
- weapon_proficiency.h
- ihasowner.h
- achievements_ep1.cpp
- achievements_ep2.cpp
- achievements_epx.cpp
- npc_advisor_shared.h
- achievements_hl2.cpp
- basehlcombatweapon_shared.cpp
- basehlcombatweapon_shared.h
- citadel_effects_shared.h
- env_alyxemp_shared.h
- env_headcrabcanister_shared.cpp
- env_headcrabcanister_shared.h
- hl2_gamerules.cpp
- hl2_gamerules.h
- hl2_player_shared.h
- hl2_shareddefs.h
- hl2_usermessages.cpp
- hl2_vehicle_radar.h
- hl_gamemovement.cpp
- hl_gamemovement.h
- hl_movedata.h
- survival_gamerules.cpp
- hl2mp_gamerules.cpp
- hl2mp_gamerules.h
- hl2mp_player_shared.cpp
- hl2mp_player_shared.h
- hl2mp_weapon_parse.cpp
- hl2mp_weapon_parse.h
- weapon_357.cpp
- weapon_ar2.cpp
- weapon_ar2.h
- weapon_crossbow.cpp
- weapon_crowbar.cpp
- weapon_crowbar.h
- weapon_frag.cpp
- weapon_hl2mpbase.cpp
- weapon_hl2mpbase.h
- weapon_hl2mpbasebasebludgeon.cpp
- weapon_hl2mpbasebasebludgeon.h
- weapon_hl2mpbasehlmpcombatweapon.cpp
- weapon_hl2mpbasehlmpcombatweapon.h
- weapon_hl2mpbase_machinegun.cpp
- weapon_hl2mpbase_machinegun.h
- weapon_physcannon.cpp
- weapon_physcannon.h
- weapon_pistol.cpp
- weapon_rpg.cpp
- weapon_rpg.h
- weapon_shotgun.cpp
- weapon_slam.cpp
- weapon_slam.h
- weapon_smg1.cpp
- weapon_stunstick.cpp
- multiplayer_animstate.cpp
- multiplayer_animstate.h
- sdk_basegrenade_projectile.cpp
- sdk_basegrenade_projectile.h
- sdk_fx_shared.cpp
- sdk_fx_shared.h
- sdk_gamemovement.cpp
- sdk_gamerules.cpp
- sdk_gamerules.h
- sdk_playeranimstate.cpp
- sdk_playeranimstate.h
- sdk_playerclass_info_parse.cpp
- sdk_playerclass_info_parse.h
- sdk_player_shared.cpp
- sdk_player_shared.h
- sdk_shareddefs.cpp
- sdk_shareddefs.h
- sdk_usermessages.cpp
- sdk_weapon_melee.cpp
- sdk_weapon_melee.h
- sdk_weapon_parse.cpp
- sdk_weapon_parse.h
- weapon_basesdkgrenade.cpp
- weapon_basesdkgrenade.h
- weapon_crowbar.cpp
- weapon_grenade.cpp
- weapon_grenade.h
- weapon_mp5.cpp
- weapon_pistol.cpp
- weapon_sdkbase.cpp
- weapon_sdkbase.h
- weapon_shotgun.cpp
- sixense_convars.cpp
- sixense_convars_extern.h

/game/shared/econ
- ihasowner.h

/game/shared/episodic
- achievements_ep1.cpp
- achievements_ep2.cpp
- achievements_epx.cpp
- npc_advisor_shared.h

/game/shared/hl2
- achievements_hl2.cpp
- basehlcombatweapon_shared.cpp
- basehlcombatweapon_shared.h
- citadel_effects_shared.h
- env_alyxemp_shared.h
- env_headcrabcanister_shared.cpp
- env_headcrabcanister_shared.h
- hl2_gamerules.cpp
- hl2_gamerules.h
- hl2_player_shared.h
- hl2_shareddefs.h
- hl2_usermessages.cpp
- hl2_vehicle_radar.h
- hl_gamemovement.cpp
- hl_gamemovement.h
- hl_movedata.h
- survival_gamerules.cpp

/game/shared/hl2mp
- hl2mp_gamerules.cpp
- hl2mp_gamerules.h
- hl2mp_player_shared.cpp
- hl2mp_player_shared.h
- hl2mp_weapon_parse.cpp
- hl2mp_weapon_parse.h
- weapon_357.cpp
- weapon_ar2.cpp
- weapon_ar2.h
- weapon_crossbow.cpp
- weapon_crowbar.cpp
- weapon_crowbar.h
- weapon_frag.cpp
- weapon_hl2mpbase.cpp
- weapon_hl2mpbase.h
- weapon_hl2mpbasebasebludgeon.cpp
- weapon_hl2mpbasebasebludgeon.h
- weapon_hl2mpbasehlmpcombatweapon.cpp
- weapon_hl2mpbasehlmpcombatweapon.h
- weapon_hl2mpbase_machinegun.cpp
- weapon_hl2mpbase_machinegun.h
- weapon_physcannon.cpp
- weapon_physcannon.h
- weapon_pistol.cpp
- weapon_rpg.cpp
- weapon_rpg.h
- weapon_shotgun.cpp
- weapon_slam.cpp
- weapon_slam.h
- weapon_smg1.cpp
- weapon_stunstick.cpp

/game/shared/Multiplayer
- multiplayer_animstate.cpp
- multiplayer_animstate.h

/game/shared/sdk
- sdk_basegrenade_projectile.cpp
- sdk_basegrenade_projectile.h
- sdk_fx_shared.cpp
- sdk_fx_shared.h
- sdk_gamemovement.cpp
- sdk_gamerules.cpp
- sdk_gamerules.h
- sdk_playeranimstate.cpp
- sdk_playeranimstate.h
- sdk_playerclass_info_parse.cpp
- sdk_playerclass_info_parse.h
- sdk_player_shared.cpp
- sdk_player_shared.h
- sdk_shareddefs.cpp
- sdk_shareddefs.h
- sdk_usermessages.cpp
- sdk_weapon_melee.cpp
- sdk_weapon_melee.h
- sdk_weapon_parse.cpp
- sdk_weapon_parse.h
- weapon_basesdkgrenade.cpp
- weapon_basesdkgrenade.h
- weapon_crowbar.cpp
- weapon_grenade.cpp
- weapon_grenade.h
- weapon_mp5.cpp
- weapon_pistol.cpp
- weapon_sdkbase.cpp
- weapon_sdkbase.h
- weapon_shotgun.cpp

/game/shared/sixense
- sixense_convars.cpp
- sixense_convars_extern.h