Half-Life C++

folders
/cl_dll
/common
/dlls
/dmc
/engine
/external
/game_shared
/lib
/linux
/network
/pm_shared
/projects
/public
/utils
/dmc/cl_dll
- ammo.cpp
- ammo.h
- ammohistory.cpp
- ammohistory.h
- ammo_secondary.cpp
- battery.cpp
- camera.h
- cdll_int.cpp
- cl_dll.dsp
- cl_dll.h
- cl_util.h
- com_model.h
- com_weapons.cpp
- com_weapons.h
- CTF_FlagStatus.cpp
- CTF_HudMessage.cpp
- death.cpp
- demo.cpp
- demo.h
- DMC_BSPFile.h
- DMC_Teleporters.cpp
- DMC_Teleporters.h
- entity.cpp
- events.cpp
- eventscripts.h
- ev_common.cpp
- ev_hldm.cpp
- ev_hldm.h
- Exports.h
- flashlight.cpp
- GameStudioModelRenderer.cpp
- GameStudioModelRenderer.h
- geiger.cpp
- health.cpp
- health.h
- hud.cpp
- hud.h
- hud_iface.h
- hud_msg.cpp
- hud_redraw.cpp
- hud_servers.cpp
- hud_servers.h
- hud_servers_priv.h
- hud_spectator.cpp
- hud_spectator.h
- hud_update.cpp
- input.cpp
- inputw32.cpp
- in_camera.cpp
- in_defs.h
- kbutton.h
- menu.cpp
- message.cpp
- MOTD.cpp
- readme.txt
- saytext.cpp
- scoreboard.cpp
- statusbar.cpp
- status_icons.cpp
- StudioModelRenderer.cpp
- StudioModelRenderer.h
- studio_util.cpp
- studio_util.h
- text_message.cpp
- train.cpp
- tri.cpp
- util.cpp
- util.h
- util_vector.h
- vgui_ControlConfigPanel.h
- vgui_CustomObjects.cpp
- vgui_int.cpp
- vgui_int.h
- vgui_MOTDWindow.cpp
- vgui_SchemeManager.cpp
- vgui_SchemeManager.h
- vgui_ScorePanel.cpp
- vgui_ScorePanel.h
- vgui_ServerBrowser.cpp
- vgui_ServerBrowser.h
- vgui_SpectatorPanel.cpp
- vgui_SpectatorPanel.h
- vgui_viewport.cpp
- vgui_viewport.h
- view.cpp
- view.h
- voice_status.cpp
- voice_status.h
- wrect.h

/dmc/cl_dll/quake
- quake_baseentity.cpp
- quake_events.cpp
- quake_objects.cpp
- quake_weapons.cpp

/dmc/dlls
- activity.h
- activitymap.h
- animating.cpp
- animation.cpp
- animation.h
- basemonster.h
- bmodels.cpp
- buttons.cpp
- cbase.cpp
- cbase.h
- cdll_dll.h
- client.cpp
- client.h
- combat.cpp
- decals.h
- defaultai.cpp
- defaultai.h
- dmc.def
- dmcgl.def
- doors.cpp
- doors.h
- effects.cpp
- effects.h
- enginecallback.h
- explode.cpp
- explode.h
- extdll.h
- func_break.cpp
- func_break.h
- func_tank.cpp
- game.cpp
- game.h
- gamerules.cpp
- gamerules.h
- globals.cpp
- hl.def
- hl.dsp
- hlgl.def
- h_ai.cpp
- h_export.cpp
- items.cpp
- items.h
- lights.cpp
- Makefile
- maprules.cpp
- maprules.h
- monsterevent.h
- monsters.cpp
- monsters.h
- monsterstate.cpp
- multiplay_gamerules.cpp
- nodes.cpp
- nodes.h
- observer.cpp
- pathcorner.cpp
- plane.cpp
- plane.h
- plats.cpp
- player.cpp
- player.h
- quake_gun.cpp
- quake_gun.h
- quake_items.cpp
- quake_nail.cpp
- quake_player.cpp
- quake_rocket.cpp
- quake_weapons_all.cpp
- saverestore.h
- schedule.cpp
- schedule.h
- scripted.cpp
- scripted.h
- scriptevent.h
- singleplay_gamerules.cpp
- skill.cpp
- skill.h
- sound.cpp
- soundent.cpp
- soundent.h
- spectator.cpp
- spectator.h
- subs.cpp
- teamplay_gamerules.cpp
- teamplay_gamerules.h
- threewave_gamerules.cpp
- threewave_gamerules.h
- trains.h
- triggers.cpp
- util.cpp
- util.h
- vector.h
- weapons.cpp
- weapons.h
- world.cpp

/dmc/pm_shared
- pm_debug.c
- pm_debug.h
- pm_defs.h
- pm_info.h
- pm_materials.h
- pm_math.c
- pm_movevars.h
- pm_shared.c
- pm_shared.h