Half-Life C++

folders
/cl_dll
/common
/dlls
/dmc
/engine
/external
/game_shared
/lib
/linux
/network
/pm_shared
/projects
/public
/utils
/cl_dll
- ammo.cpp
- ammo.h
- ammohistory.cpp
- ammohistory.h
- ammo_secondary.cpp
- battery.cpp
- bench.h
- camera.h
- cdll_int.cpp
- cl_dll.dsp
- cl_dll.h
- cl_util.h
- com_weapons.cpp
- com_weapons.h
- death.cpp
- demo.cpp
- demo.h
- entity.cpp
- events.cpp
- eventscripts.h
- ev_common.cpp
- ev_hldm.cpp
- ev_hldm.h
- Exports.h
- flashlight.cpp
- GameStudioModelRenderer.cpp
- GameStudioModelRenderer.h
- GameStudioModelRenderer_Sample.cpp
- GameStudioModelRenderer_Sample.h
- geiger.cpp
- global_consts.h
- health.cpp
- health.h
- hud.cpp
- hud.h
- hud_bench.cpp
- hud_benchtrace.cpp
- hud_benchtrace.h
- hud_iface.h
- hud_msg.cpp
- hud_redraw.cpp
- hud_servers.cpp
- hud_servers.h
- hud_servers_priv.h
- hud_spectator.cpp
- hud_spectator.h
- hud_update.cpp
- input.cpp
- inputw32.cpp
- interpolation.cpp
- interpolation.h
- in_camera.cpp
- in_defs.h
- kbutton.h
- menu.cpp
- message.cpp
- MOTD.cpp
- overview.cpp
- overview.h
- player_info.h
- readme.txt
- saytext.cpp
- scoreboard.cpp
- soundsystem.cpp
- statusbar.cpp
- status_icons.cpp
- StudioModelRenderer.cpp
- StudioModelRenderer.h
- studio_util.cpp
- studio_util.h
- text_message.cpp
- tf_defs.h
- train.cpp
- tri.cpp
- tri.h
- util.cpp
- util_vector.h
- vgui_ClassMenu.cpp
- vgui_ConsolePanel.cpp
- vgui_ConsolePanel.h
- vgui_ControlConfigPanel.cpp
- vgui_ControlConfigPanel.h
- vgui_CustomObjects.cpp
- vgui_int.cpp
- vgui_int.h
- vgui_MOTDWindow.cpp
- vgui_SchemeManager.cpp
- vgui_SchemeManager.h
- vgui_ScorePanel.cpp
- vgui_ScorePanel.h
- vgui_ServerBrowser.cpp
- vgui_ServerBrowser.h
- vgui_SpectatorPanel.cpp
- vgui_SpectatorPanel.h
- vgui_TeamFortressViewport.cpp
- vgui_TeamFortressViewport.h
- vgui_teammenu.cpp
- view.cpp
- view.h
- voice_status.cpp
- voice_status.h
- wrect.h

/cl_dll/hl
- hl_baseentity.cpp
- hl_events.cpp
- hl_objects.cpp
- hl_weapons.cpp